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Chris Roberts abhängig von privaten Investoren?

Seit der Wingman's Hangar Folge gestern geistert duchs Netz, durchs offizielle Forum und auch hier in den Kommentaren das Gerücht, dass für Chris Roberts die Spenden der Spieler nur eine sekundäre Einnahmequelle seien. Die primäre Geldquelle sollen dieser Interpretation von Erics Aussagen in Wingman's Hangar große Investoren sein. Dieser Darstellung hat Chris Roberts in einem Forumpost nun höchstselbst widersprochen und richtig gestellt.


OP - I think that you misunderstood what Eric was saying.

I will never build a game that I don't have full creative control. Its one of the reasons I haven't built another Wing Commander despite overtures over the years from EA to come back.

Having said that Star Citizen has always had financial investors as the estimated budget for Star Citizen was bigger than I thought was possible through crowd funding. We were clear about this from the start. If we didn't have this I don't think anyone would have believed we could build the game we're building.

The great thing with the success of the crowd funding is that we now actually need a lot less of this money, which means that the investors will have a much smaller share of the company and thus less say in the long term business decisions of the company (which are different than the creative decisions made building Star Citizen). There was a fairly lengthy interview I did in GamesBeat that goes into detail on way this is a good thing and why the more we raise during development from the crowd why it will be better for the community and the long term direction of the game. You can read the interview here -

http://venturebeat.com/2013/02/12/wi...eye-interview/

My dream is to make Star Citizen a 100% community funded game, with the investor money being only for contingency. I'm not counting on this but if we can do this is will be saying something about the power of the crowd as Star Citizen is not your normal crowd funded game - its something that will compete with the biggest AAA games out there.

I hope this makes you feel better!

-Chris

Neu für mich ist - wenn auch nicht wirklich überraschend, dass er über die Jahre Angebote von EA hatte, neue Wing Commander Teile zu entwickeln. Diese hat er aber auf Grund der zu erwarteten kreativen Kontrolle, die EA ausüben würde, nicht angenommen.

Sonst fasst er nochmal zusammen, was er schon in dem Interview mit GamesBeat gesagt hatte. Dieses hatte ich schon ausführlich in zwei Artikeln besprochen. Ich denke, damit sollte sich die aufkommende Unruhe schnell wieder legen.

Quelle: RSI Forum

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